Showing all posts tagged experiment:

Moving Projection Mapping Experiment

A video posted by Jinsoo ∆n (@blupixelz) on

Tried manually moving the pico projector while mapping to give more immersive effect. This would be great for large spaces where you want to achieve the brightest and sharpest image without having to use multiple projectors. It’s also conceptually interesting to translate the movement into both digital and physical layers, instead of merely projecting the digital moving image.

Experiment with Face Projection Mapping

After completing a photoshoot for a project, we did a quick experiment with face projection mapping using Asus S1 LED projector with 200 lumens. Pretty decent turnout considering we only spent 20 minutes.

Photography: Andrew Yoon
Model: Cheryl Vu

Wearable Form Factor Exploration with Play-Doh

Inspired by Ferran Adrià’s method of visualizing dishes with plasticine food models, I decided to apply the same theory to designing wearables. These are some of the results of an one-hour experiment with my colleague Reuben Vollmer.

Relevant Video:
Tales of Creativity and Play by Tim Brown (talks about using Play-doh as a method of prototyping)

#tweet2voice: Sociolinguistic Experiment on Tweets

The origin of idea

During the middle of the night, I had an idea where Twitter users can include a special hashtag to have their tweets be read out loud by strangers. While it started merely as a novel idea, I believe this could provide an interesting way to transform a vast amount of text feed into human speech and add additional layer of information (such as emotional intelligence) that was not present before. Before I describe the idea further, here is the thought process I followed as I was building this.

Role of speech

Traditionally, speech function helps convey information and expressing social relationships that are outlined below:
  1. Expressive - express speaker's feelings
  2. Directive - get others to do things
  3. Referential - provide information
  4. Metalinguistic - comments on language
  5. Poetic - aesthetic language
  6. Phatic - language for solidarity and empathy

Where the inspiration came from

This experiment was partially inspired by a project I worked on called Audil, an environmental system for the visually impaired. One of the frustrations that we empathized with is that the blind people have virtually no choice when it comes to how information is disseminated to them. For example, computer speech synthesis software is used frequently throughout the day to absorb information and interact with the world. However, this technology also creates social disparity between the visually impaired and the people who are not. We felt that we can design technology in a way that brings people together rather than to simply subtitute human presence with technology.

Another inspiration came from an app called Umano. It's essentially an audiobook player app for blogs and it's very useful when your hands are preoccupied with complex tasks such as driving. Umano is a bit different than its competitor, SoundGecko, which utilizes server-sided dictation software to read articles and documents. Instead, Umano relies on professional voice actors and announcers to read the articles out loud. In terms of listening experience, computer algorithms of today still cannot compete with human's ability to fine-tune tonality, speed and pitch to make the content seemingly more interesting to our brain.

How it works
  1. Amazon Mechanical Turk worker reads instructions below.
  2. Worker opens Google Spreadsheet with latest tweets with hashtag #tweet2voice.
  3. Worker then calls toll-free number (VoIP) and reads the tweet out loud.
  4. Line2 voicemail notification email with MP3 attachment is sent.
  5. ITTT identifies email with attachment, places MP3 into Dropbox folder and then uploads MP3 to SoundCloud and Tumblr.
  6. Admin tweets SoundCloud link to the original Twitter user.

Instructions for Amazon Mechanical Turk

Summary: You will be calling a toll-free number and reading a statement out loud for the voicemail.
  1. Go to this link.
  2. Find a statement next to "No."
  3. Call the toll-free number 888-707-2925.
  4. When the voicemail beeps, begin reading the statement out loud. Please be expressive when speaking. You can simply read, exaggerate a bit or be emotional, angry, happy, funny, weird, etc.
  5. When completed, type replace "No" with "Yes" next to the statement you just spoke.
  6. Insert the current date and time (in Pacific Time Standard) under "Date & Time Submitted."
  7. Finally, check the box below and submit.
I have called the number and left a voicemail according to the instructions.

Untitled: Conditional Design Exercise Toolkit

Based on Jonathan Puckey's paper-based game, I created a set of cards and a handout for the exercise so that anybody can print them out and play.

If you are not familiar with Conditional Design, read my previous post on how this serves as an enrichment method prior to solving difficult problems.

What You'll Need:

  1. Four players sit around the table with a large paper sheet on top.
  2. Organize the appropriate cards into two piles -- element and action.
  3. Each turn, a participant draws a card from each pile.
  4. The participant then gets 3 minutes to execute those instructions by drawing on paper.
  5. Before the time is up, the participant introduces one of the relationships listed on the handout.
  6. The turn ends when the participant finishes explaining to others what s/he has drawn.

This is a derivative of an exercise from Conditional Design, so you can use, share or adapt as long as the appropriate credits are given.