Showing all posts tagged usability:

Designing UI for Phablet: Perhaps Menu Should Be at the Bottom

"In his analysis of 1,333 observations of smartphones in use, Steven Hoober found about 75% of people rely on their thumb and 49% rely on a one-handed grip to get things done on their phones. On large screens (over four inches) those kinds of behaviors can stretch people’s thumbs well past their comfort zone as they try to reach controls positioned at the top of their device."











via LukeW

How to Learn to Use Something

Smartphones and laptops seem so ubiquitous to us all. But in reality, the ubiquitousness we experience every day is based on a series of learned behaviors. Someone once said that, "The only intuitive interface is the nipple. Everything else is learned."

For example, using something as simple as magazine seems like a piece of cake, but in reality a series of interaction involved in using such object is quite complex — as depicted in the parody of iPad reader/ebook apps below created by Khoi Vinh.

Khoi Vinh and Andrew Losowsky poking fun at the failures of magazines on iPad



Often times, conjecturing up an image of known disposition to communicate how a system works is very effective. When Apple released Apple Macintosh 128k, an one of a kind personal computer ever released, Apple introduced a handful of mental models to help understand basic principles such as file system and page scrolling that were not clearly understood at the time.


Apple Macintosh manual - explaining how mouse works


Apple Macintosh manual - explaining how scrolling a page works


Apple Macintosh manual - explaining how file system works

Play Macintosh 128K Guided Tour Tape (1984)