Showing all posts tagged wearable:

Lite Arm + Poseable Hand = Wearable Motion Simulator

While working on a bracelet with built-in accelerometer, I wanted a way to simulate a person wearing the device while in motion — without having to ask someone to wear the device in front of me as I observe. Interestingly, I was already in a market to either build or purchase a miniature robotic arm. Then I saw numerous 3D printed prosthetic arm projects on Thingiverse and the idea of mashing the two together came about. Essentially, the idea is to attach Poseable Hand to 3D Printed Lite Arm so that the act of someone wearing the device while in motion can be simulated using the preprogrammed servos. I will give you an update of the Wearable Motion Simulator as soon as the arm assembly is complete.

Garments of Paradise by Susan Elizabeth

"The new devices do not aspire to visual complication or unconventional semantics beyond what their 'customizable' interfaces allow. Indeed customization in digital devices is often a lie about personal modification (control) when choices are actually predetermined—although the devices might be hacked by individual users making unscripted changes." -- Susan Elizabeth

Ivan Sutherland's first computer VR heads-up display, Sword of Damocles from 1960s. You can read more about this in the book.

via io9

Wearable Tech LA 2014 Highlights

Plantiga Footware gathers data from various parts of the shoe to reduce anti-roll, absorb shock and stabilize foot.

I was a bit skeptical of this product since I first heard about it more than a year ago. Instead using LCD displays, Avegant Glyph utilizes Virtual Retinal Display (VRD) technology that projects image directly into retina. They claim that their projection forms a virtual image directly in the eyes, eliminating discomfort and improving immersion. Unfortunately, the prototype at the conference was non-functional. Meanwhile, we can watch/read The Verge's in-depth look and jstarrdewar's post on Reddit, sharing their hands-on experience with the headset.

"The best way I can think of to describe the Glyph viewing experience is it was like watching TV through binoculars." -- jstarrdewar

Photos (above) by Sharon Gong

A wearable device with built-in taser and camera for law enforcements. This wasn't very popular with crowds, but it certainly had the most interesting form factor. Although the device looks quite clunky, it was quite comfortable to wear.

Panelist with Jamie Sherman, Eliott Kotek and Neil Harbisson moderated by Syuzi Pakhchyan

I was quite happy when the presentation of the Emoty ended, as many people came up to me and asked whether the bracelet was available for purchase. It validated that our product is something that people would want to purchase.

Forgotten Moto 360 Watchface Design Entry

Here's my entry that I wasn't able to submit two days ago due to my illness… A bummer…

Anyway, I wanted the initial state of the watchface to be something organic, elegant and beautiful without hindering its ability to tell time. And most importantly, no gimmicky or techno-centric interfaces that alienate most wearers. This (falling cherry blossom petals) is one of the three in the series.

Below is a comment I received following my comment on the article posted on The Verge.

Wearable Cellphone Charger Reminds People to Donate Blood

"Y&R Moscow recently partnered with Azerbaijani cellular network Nar Mobile to create a wearable device called Donor Cable, which lets one smartphone owner easily donate power to another. Worn as a bracelet, the charging device is clever enough, but it's also inscribed with the message, 'Donate energy to save a phone, and donate blood to save a life.'"

via AdWeek

Magna Cortica: A Guiding Principle for Ethicality of Wearables & Beyond

The Institute for the Future created a guideline for ethical rules around cognitive augmentation -- whether the device goes on your body or inside your body.

"'Magna Cortica is the argument that we need to have a guidebook for both the design spec and ethical rules around the increasing power and diversity of cognitive augmentation,' said IFTF distinguished fellow, Jamais Cascio. 'There are a lot of pharmaceutical and digital tools that have been able to boost our ability to think. Adderall, Provigil, and extra-cortical technologies.'"

Here are some basic principles outlined in the guideline:
1. The right to self-knowledge
2. The right to self-modification
3. The right to refuse modification
4. The right to modify/refuse to modify your children
5. The right to know who has been modified